Clash Royale is actually a-time action strategy game where players pick from a deck of cards presenting many different medieval fantasy combatants to attack enemy towers and defend their own from real-world opponents doing the same. Gameplay consists of simply dragging desired cards to the battlefield to spawn characters, at the price of an ever-regenerating magical elixir. Destroying an opponent’s main tower or the most minor towers at the end of each two-minute battle results in a chest full of gold, gems, and character cards, which can all be utilized to make smarter decks and upgrade to stronger combatants. Outside battle, players can unlock loot chests (either by waiting a preset amount of time or by paying gems to open immediately), customize battle decks, join a clan of fellow players to chat and donate or request certain cards, or visit the in-game shop to get more cards, upgrades, or in-game currency.
In an effort to kill some time to get yourself a quick thrill, it succeeds; however, it’s made to be addictive featuring its balance of paid and free content, fast adrenaline rushes, and also the promise of rewards. Unlike some others of their kind, this incarnation in the pay-or-wait strategy incorporates card collection and special powers, which adds some interest. Yet the entertainment value is fleeting and as frequently frustrating since it is exciting. There are numerous better fantasy games, better tower-defense games, and card-based strategy games out there but none that keep players itching for any fix half as effectively as gratis does.
What’s clever regarding the gameplay is the fact it’s all so very easy to learn and enjoy. You drop units in, plus they follow their behaviors with no other command. In which you place units can be important, however, not just as much as the lower-level strategy of managing your deck, elixir, and current cards with regards to your opponent’s situation. You become informed about the game at a level where you feel comfortable diving in. Eventually, you’re joining a clan, experimenting with decks, and getting sucked into the metagame. This takes place so quickly, you won’t know what hit you. And since games only take 3 or 4 minutes, you can feel as if you’re acquiring a lot done in a short session. Compare this to many popular multiplayer games, where they could feel overwhelming for too much time. Even something like Hearthstone has a steep barrier to entry today. Clash Royale limiting certain cards to a tier from the game helps a lot to make certain that you’re not getting an information overload at any point.
There are those who is going to be concerned about pay-to-win aspects in this game. I feel as if “pay-to-win” is overblown – even real-world hobbies have analogs for where casual people can perform the same at low cost, but dedicated people can spend lots of money. Kongregate CEO Emily Greer talks about this when she discusses her figure skating hobby in contrast tikhgt free-to-play games. And, that’s how Clash Royale works. If you wish to play for enjoyment and a few amount of competition, you will enjoy it and progress to a certain degree. This game provides you with 6 free silver chests per day just for logging in and claiming them, and 1 free gold chest for getting 10 crowns in 24 hours. Then, you will find wait timers on opening the chests you win, yet still, you can make more than enough cards to get competitive to your certain degree. The game’s matchmaking setting you facing people of comparable trophy levels means that you’re generally going to get a fair matchup whatever.